Misc spells

 

Darkness: is a misc type spell learned at level 5
Spell Name : Darkness
Skill Used : magic.spells.misc.target
magic.spells.misc.self
GP Cost : 50
Spell Type : miscellaneous (targetted)
Spell Usage : cast darkness [target]
Description : This spell will create an aura of darkness around the target.
This aura is not able to be easily dispelled, and its duration is
dependent upon your skill in magic.spells.misc.

 

Detect magic: is a misc type spell learned at level 5
Spell Name : Detect Magic
Skill Used : magic.spells.misc
GP Cost : 50
Spell Type : miscellaneous (targetted)
Spell Usage : cast detect magic [target]
Description : This spell detects an item for the presence of magic with in it.
If the spell detects magical power within the item, it will cause
the item to glow. The color of the glow determines the power of
the magic within it. The colored hues are:
Rainbow
Golden
Silver
Azure
Emerald
Crimson
Yellow
Aquamarine
Octarine
White.

Light: is a misc type spell learned at level 5
Spell Name : Light
Skill Used : magic.spells.misc
GP Cost : 30
Spell Type : miscellaneous (targetted)
Spell Usage : cast light [target]
Description : This spell, when cast upon a target, will cause it to exude
light. This will help illuminate dark areas. This spell must be
cast on a target of some sort. The duration increases as your
bonus in m.s.m does.

Summon elemental: is a misc type spell learned at level 25
Spell Name : Summon Elemental
Skill Used : magic.spells.misc
GP Cost : 600
Spell Type : miscellaneous
Spell Usage : cast summon elemental
Components : small diamond
Description : This will summon an Elemental for the purpose of attacking a
target. To get rid of the elemental use the dismiss command. The
type of Air Elemental summoned depends on your skill.

Shocking grasp: is a misc type spell learned at level 50
Spell Name : Shocking Grasp
Skill Used : magic.spells.offensive.target
GP Cost : 150
Spell Type : miscellaneous (targetted)
Spell Usage : cast shocking grasp [target]
Description : This spell allows the recipient to do much unarmed damage as
their hands turn into devastating weapons of electrical energy.
The spell cannot be used on non-Sorcerers as it may give them a
shock causing their life expectancy to plummet.

Invisibility: is a misc type spell learned at level 100
Spell Name : Invisibility
Skill Used : magic.spells.misc
GP Cost : 600
Spell Type : miscellaneous (targetted)
Spell Usage : cast invisibility [target]
Description : This spell will turn your target invisible. The following
actions will turn you back to being visible:

Anything you 'say', soul, 'emote', anytime you attack, or
anytime you cast a non-defensive spell.

and casting any non-defensive spell

You can look at other people, they will not see you looking, and
it will not turn you visible. If you move, people will not see,
your movement, just as you would expect when you are invisible.

The spell will last until you cause yourself to become visible.
This spell will turn any one object invisible.

The object must be in your inventory, and it must not already be
invisible.

The spell will last until you logout or the item is destroyed.

 

Silence: is a misc type spell learned at level 140
Spell Name : Silence
Skill Used : magic.spells.misc.target
magic.spells.misc.self
GP Cost : 400
Spell Type : miscellaneous (targetted)
Spell Usage : cast silence [target]
Description : This spell will silence another spell caster, making it
impossible for him/her to cast until the duration is over.
The has a better chance of succeeding as your level in
misc.target rises.
Note: This spell also makes it impossible to say or shout.

Aerial pursuit: is a misc type spell learned at level 150
Spell Name : Aerial Pursuit
Skill Used : magic.spells.misc
GP Cost : 1000
Spell Type : miscellaneous
Spell Usage : cast aerial pursuit to <player>
Description : This spell allows you to instantly move from your current
location to that of another player. Some limitations do apply,
such as magical barriers or wards, visibility of target, distance
of target such as other continents, in addition to normal spell
restrictions.

Reduce weight: is a misc type spell learned at level 150
Spell Name : Reduce Weight
Skill Used : magic.items
GP Cost : 800
Spell Type : miscellaneous (targetted)
Spell Usage : cast reduce weight [target]
Description : This spell will permanently reduce the weight of an item based on
the skill of the caster. This spell is not cumulative and you
must be holding the item to be effected.


Aerial possession:
is a misc type spell learned at level 200
Spell Name : Aerial Possession
Skill Used : magic.spells.misc.target
GP Cost : 500
Spell Type : miscellaneous (targetted)
Spell Usage : cast aerial possession [target]
Components : moonstone
Description : Once you have reduced the weight of a weapon, you can then use
this spell to perfectly balance the weapon, providing optimum
speed for the user. This spell summons a element from the Plane
of Air to imbue the weapon with more accuracy.


Air portal: is a misc type spell learned at level 200
Spell Name : Air Portal
Skill Used : magic.spells.misc
GP Cost : 1000
Spell Type : miscellaneous
Spell Usage : cast air portal [to | set] <number from 1 - *dependant on skill*>
Description : Casting this spell will teleport you to a previously visited
location.

There are two ways to cast this spell. Casting air portal set
<number>, will set a location for you to teleport back to.
Casting air portal to <number>, will teleport you to that
location assuming you've first set it.You may have up to six
locations memorized at any one time. You may change locations at
any time.

Scatter: is a misc type spell learned at level 275
Spell Name : Scatter
Skill Used : magic.spells.misc
GP Cost : 500
Spell Type : miscellaneous (targetted)
Spell Usage : cast scatter [target]
Description : This spell calls upon the massive energies of the storm to
forcibly scatter your foes.


Zephyrs breath: is a misc type spell learned at level 275
Spell Name : Zephyrs Breath
Skill Used : magic.spells.misc.target
GP Cost : 500
Spell Type : miscellaneous (targetted)
Spell Usage : cast zephyrs breath [target]
Description : This spell calls upon the massive energies of the winds to throw
an opponent off balance through a variety of means. That variety
includes damaging their armour, moving the opponent
a room away, slowing them down as they
fight the malestrom, throwing them off balance to cancelling
their current action.
The number of winds is based on your magic.spells.special

Resist: is a misc type spell learned at level 200 (overall) at Raven Island
Spell Name: Resist
Skill Used: magic.spells.defensive.self
Gp Cost: 12 * % protected
Usage: cast resist
Description:
This spell allows you to call upon the powers of gods, nature, and magic to bestowe the ability to resist effects magical and non-magical forces upon the recipient of this spell.

Sorcerer resists magic, air and electricity.



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