Misc spells
Darkness: is a misc type spell learned at
level 5
Spell Name : Darkness
Skill Used :
magic.spells.misc.target
magic.spells.misc.self
GP Cost :
50
Spell Type : miscellaneous (targetted)
Spell Usage : cast
darkness [target]
Description : This spell will create an aura of
darkness around the target.
This aura is not able to be easily
dispelled, and its duration is
dependent upon your skill in
magic.spells.misc.
Detect magic: is a misc type spell learned at
level 5
Spell Name : Detect Magic
Skill Used :
magic.spells.misc
GP Cost : 50
Spell Type : miscellaneous
(targetted)
Spell Usage : cast detect magic [target]
Description :
This spell detects an item for the presence of magic with in it.
If the
spell detects magical power within the item, it will cause
the item to
glow. The color of the glow determines the power of
the magic within
it. The colored hues
are:
Rainbow
Golden
Silver
Azure
Emerald
Crimson
Yellow
Aquamarine
Octarine
White.
Light: is a misc type spell learned at level
5
Spell Name : Light
Skill Used : magic.spells.misc
GP Cost :
30
Spell Type : miscellaneous (targetted)
Spell Usage : cast light
[target]
Description : This spell, when cast upon a target, will cause
it to exude
light. This will help illuminate dark areas. This spell
must be
cast on a target of some sort. The duration increases as
your
bonus in m.s.m does.
Summon elemental: is a misc type spell learned
at level 25
Spell Name : Summon Elemental
Skill Used :
magic.spells.misc
GP Cost : 600
Spell Type : miscellaneous
Spell
Usage : cast summon elemental
Components : small diamond
Description
: This will summon an Elemental for the purpose of attacking a
target.
To get rid of the elemental use the dismiss command. The
type of Air
Elemental summoned depends on your skill.
Shocking grasp: is a misc type spell learned
at level 50
Spell Name : Shocking Grasp
Skill Used :
magic.spells.offensive.target
GP Cost : 150
Spell Type :
miscellaneous (targetted)
Spell Usage : cast shocking grasp
[target]
Description : This spell allows the recipient to do much
unarmed damage as
their hands turn into devastating weapons of
electrical energy.
The spell cannot be used on non-Sorcerers as it may
give them a
shock causing their life expectancy to plummet.
Invisibility: is a misc type spell learned at
level 100
Spell Name : Invisibility
Skill Used :
magic.spells.misc
GP Cost : 600
Spell Type : miscellaneous
(targetted)
Spell Usage : cast invisibility [target]
Description :
This spell will turn your target invisible. The following
actions will
turn you back to being visible:
Anything you 'say', soul, 'emote',
anytime you attack, or
anytime you cast a non-defensive
spell.
and casting any non-defensive spell
You can look at
other people, they will not see you looking, and
it will not turn you
visible. If you move, people will not see,
your movement, just as you
would expect when you are invisible.
The spell will last until you
cause yourself to become visible.
This spell will turn any one object
invisible.
The object must be in your inventory, and it must not
already be
invisible.
The spell will last until you logout or
the item is destroyed.
Silence: is a misc type spell learned at level
140
Spell Name : Silence
Skill Used :
magic.spells.misc.target
magic.spells.misc.self
GP Cost :
400
Spell Type : miscellaneous (targetted)
Spell Usage : cast
silence [target]
Description : This spell will silence another spell
caster, making it
impossible for him/her to cast until the duration is
over.
The has a better chance of succeeding as your level
in
misc.target rises.
Note: This spell also makes it impossible to
say or shout.
Aerial pursuit: is a misc type spell learned
at level 150
Spell Name : Aerial Pursuit
Skill Used :
magic.spells.misc
GP Cost : 1000
Spell Type : miscellaneous
Spell
Usage : cast aerial pursuit to <player>
Description : This spell
allows you to instantly move from your current
location to that of
another player. Some limitations do apply,
such as magical barriers or
wards, visibility of target, distance
of target such as other
continents, in addition to normal spell
restrictions.
Reduce weight: is a misc type spell learned at
level 150
Spell Name : Reduce Weight
Skill Used : magic.items
GP
Cost : 800
Spell Type : miscellaneous (targetted)
Spell Usage : cast
reduce weight [target]
Description : This spell will permanently reduce
the weight of an item based on
the skill of the caster. This spell is
not cumulative and you
must be holding the item to be effected.
Aerial possession: is a misc type spell
learned at level 200
Spell Name : Aerial Possession
Skill Used :
magic.spells.misc.target
GP Cost : 500
Spell Type : miscellaneous
(targetted)
Spell Usage : cast aerial possession [target]
Components
: moonstone
Description : Once you have reduced the weight of a weapon,
you can then use
this spell to perfectly balance the weapon, providing
optimum
speed for the user. This spell summons a element from the
Plane
of Air to imbue the weapon with more accuracy.
Air portal: is a misc type spell learned
at level 200
Spell Name : Air Portal
Skill Used :
magic.spells.misc
GP Cost : 1000
Spell Type : miscellaneous
Spell
Usage : cast air portal [to | set] <number from 1 - *dependant on
skill*>
Description : Casting this spell will teleport you to a
previously visited
location.
There are two ways to cast this
spell. Casting air portal set
<number>, will set a location for
you to teleport back to.
Casting air portal to <number>, will
teleport you to that
location assuming you've first set it.You may have
up to six
locations memorized at any one time. You may change locations
at
any time.
Scatter: is a misc type spell learned at level
275
Spell Name : Scatter
Skill Used : magic.spells.misc
GP Cost :
500
Spell Type : miscellaneous (targetted)
Spell Usage : cast
scatter [target]
Description : This spell calls upon the massive
energies of the storm to
forcibly scatter your
foes.
Zephyrs breath: is a misc type spell
learned at level 275
Spell Name : Zephyrs Breath
Skill Used :
magic.spells.misc.target
GP Cost : 500
Spell Type : miscellaneous
(targetted)
Spell Usage : cast zephyrs breath [target]
Description :
This spell calls upon the massive energies of the winds to throw
an
opponent off balance through a variety of means. That variety
includes
damaging their armour, moving the opponent
a room away, slowing them
down as they
fight the malestrom, throwing them off balance to
cancelling
their current action.
The number of winds is based on
your magic.spells.special
Resist: is a misc type spell learned at level
200 (overall) at Raven Island
Spell Name: Resist
Skill Used:
magic.spells.defensive.self
Gp Cost: 12 * % protected
Usage: cast
resist
Description:
This spell allows you to call upon the powers of
gods, nature, and magic to bestowe the ability to resist effects magical
and non-magical forces upon the recipient of this spell.
Sorcerer
resists magic, air and electricity.